As game developers you sometimes forget that new players would not know instinctively what to do and where to go, so a tutorial is (of course) a very important part of the game. Getting a new player familiar with your game in an instinctive and fun way can be quite hard. We have previously only used simple tutorial steps for testers but now we are streamlining and redesigning the tutorial section.
Since we are a management game with a 3rd person perspective we have decided to make the tutorial more based on ‘objectives’. If you follow them, you will have a good start to your island and production chain but we don’t want to railroad players too much, we want them to be able to have unique playing experiences.