Welcome to our third blog!
After enjoying some sunny weather and some of us went on vacation, we are fresh and ready to get back to it! Here we will give you an update on what we have been up to since our last blog.
Eylanders trading
Improvements and fixes
  • UI and UX updates for building houses
  • The second floor of a house now dynamically changes when the first floor changes shape
  • Fixed graphics settings (so the game doesn’t crash when you change them)
  • Fixed some currency and resource issues
  • Fixed wall textures for the inn
  • Trading with and between Eylanders works (again)!
The island 
A very important update! We are currently in the process of changing the ‘level’ (the floating island) the game takes place. At first, it was rather simple and a little boring. So we decided to add extra floating island, which you can travel to by jumping or building bridges. Since the Eylanders can’t jump, you will eventually need the bridges anyway. These floating islands can contain certain biomes where you can collect specific resources.
The Inn
Here it is everyone! The inn! Doesn’t it look beautiful? Complete with hanging sign painted by the hardworking Eylanders themselves.
The Inn
Inn colors
Animations
Now that the inn is done, we are busy with the new workstation! And with a new job for Eylanders to fulfill, a fitting animation has been made. Look at Steve here, hard at work! Can you guess what workstation we will be revealing soon?
Eylander cutting rocks